i don't know how it exactly has to be when trying to earn Zaeed's loyalty while following the Paragon path. But try to get at least 100% Paragon.
Do everyone 's loyalty mission first - btw, do Kasumi Goto's loyalty mission FIRST if you want the Kass Locust SMG - it will come in handy throughout the rest of game. Make sure you do it before the Horizon mission.
After acquiring the Reaper IFF and choosing what to do with Legion - Do Zaeed loyalty. This is how I play the game. -TOMCAT1025
ProTip: When you start the game, pick as many Paragon points as you can until it comes time to start recruiting people. Recruit Zaeed first, and then immediately do his Loyalty mission. You should have accumulated enough points to still earn his loyalty if you took the Paragon path (I've used this method multiple times to successfully earn Zaeed's loyalty without making the Renegade choice). The trick isn't how high you can get the Paragon bar to fill, but how many Paragon points you've accumulated in comparison to the total amount of Paragon points that are available to be picked up at the time the charm option is made available; the closer those two numbers are, the better chance you have of being able to make successful charms (if the info from BioWare is correct; not sure how the Paragon bonus from your class passive fits into all this).
Honestly, Zaeed's loyalty mission was the only one in which i took the renegade path, simply because I wanted the AR upgrade. :) K1LLERAnish 20:07, October 27, 2011 (UTC)
I've done this misson paragon a lot you need 100% to do it. Just change your Comabt so you can get 100% paragon bonus
In my experience, at least 20% of the Paragon bar needs to be full. Whether you have the class power which gives 70% or 100% morality points is irrelevant, if you have completed 20% of the Paragon bar. TiberiusYakushev 00:08, October 28, 2011 (UTC)
Keep in mind, taking the Paragon path and gaining Zaeed's loyalty on that path are two different things. That may be why some of the answers are so different. Delspencerdeltorro 01:08, October 28, 2011 (UTC)
True, but probably everyone who answered here understands the purpose of the question, namely how much Paragon you need to successfully charm Zaeed in the end. Perhaps the requirements change if you wait too long to do the mission or whatever, but all I can say is that in every single playthrough I have done the mission before Horizon, and there was that one time when I had less than 20% Paragon and Charm was unavailable, while every single other time where the Paragon bar was filled up to the first notch by whatever configuration, Charm was available. TiberiusYakushev 01:23, October 28, 2011 (UTC)
As others have said, it's not about how full your Paragon bar is - in my first playthrough, I couldn't use the Charm option to gain his loyalty, even though I had a more than full Paragon bar (I'd even completed the Suicide Mission at that point), and in subsequent playthroughs I've managed to use it with less than two segments of the bar full. To Charm Zaeed (and also to use the Charm option on Miranda and Jack and Tali and Legion once they have their conflicts with each other), the trick is to be as consistent as possible with your Paragon decisions throughout the game. You have to choose Paragon dialogue options/actions as much and as often as you can.
I've said this before, but the inability to Charm (or Intimidate) Zaeed, Miranda, Jack, Legion and Tali into becoming or remaining loyal can be viewed, in a sense, as a "punishment" from the game for being inconsistent with your morality. It wants you to be always Paragon or always Renegade, without flip-flopping between the two.
- This last bit is simply not accurate; one of my playthroughs is what people call a "Renegon", Renegade in most situations and Paragon in the big decisions (saves the Council, Rachni Queen, destroys Collector Base etc, you know, the jerk with a heart of gold kind of thing), and I have never had a problem with not being able to use the Persuasion option I wanted. There were times like the Tali-Legion dispute, where in fact both Paragon and Renegade persuasion responses were available. I don't know, Is there something wrong with my installation, because honestly I have done maybe 15 playthroughs of ME2 and not once have I come across those frequently mentioned problems of not being able to resolve squadmate disputes and the like. TiberiusYakushev 11:13, October 28, 2011 (UTC)
- I can only speak conclusively of my own experience (which in the interest of full disclosure has only occurred with the PS3 version of the game), of course, but in my first playthrough I was generally Paragon, taking Paragon dialogue options something like 75-80% of the time. The rest of my decisions were either Neutral or, very occasionally, Renegade options, but I also took practically every Renegade interrupt I could find. It was by the end of that playthrough (with every mission and every assignment completed, including the Suicide Mission), with a more-than-full Paragon bar and roughly one segment of the Renegade bar, that I tried to do Zaeed's loyalty mission, and I was unable to Charm Zaeed into loyalty. Moreover, even after the Suicide Mission, I also couldn't Charm Miranda back into loyalty (I'd sided with Jack during their conflict because, again, the Charm option to mitigate their argument wasn't available to me). I did three more playthroughs after that, two always-Paragon and one always-Renegade (although I did take the Renegade interrupt to mess up the gunship during Garrus' recruitment mission in the Paragon ones) and never had any problem Charming/Intimidating anyone into anything. This is why my estimation has been that in order to make every Charm/Intimidate option available to you, the game wants you to be consistent in your morality. Meaning that in a single playthrough it encourages you to be Paragon/Renegade all the time or almost all the time. But again, that's simply my interpretation of the way things turned out in my playthroughs.
I prefered ME1's way. K1LLERAnish 07:19, October 28, 2011 (UTC)
- Me too, especially since it carried over between playthroughs. Delspencerdeltorro 10:55, October 28, 2011 (UTC)